Blizzard / s2protocol

Python library to decode StarCraft II replay protocols
MIT License
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Recognizing Server Location in Ladder/Online Games #104

Closed benjaminmesser closed 4 years ago

benjaminmesser commented 4 years ago

I was just wondering if it is possible to find which server a game was played on (Americas/EU/Korea) through replay data. I have scraped through init_data and attribute_events and found nothing that might look like a server location. Ideally, I would like to be able to determine the server for any game (including custom games, arcade games, and campaign), but I would be satisfied if I was able to get this information just for ladder games, vs AI, and co-op. If this is not possible through replay data then is there any other way that one might obtain this information?