Closed DerddyDert closed 7 years ago
Could you try typing it lowercase?
Also, because you didn't fill in the fields of the template, I can't resolve this issue. I need to know which version of BlockSniper you are using. Please do /bs ingame and tell me the version number.
Bs ver 1.3.1 Server ver Tesseract-1.2.0 Php 7.0.3 API 3.0.1 Game is PE I did it in lower case. Can't seem to get tree to work. Everything else works great and is amazing. Now I only use mcedit to import schematics.
That version might not feature the Tree type. Try grabbing the latest version from the Poggit CI or compile the zip yourself with Dev tools. It should be version 1.3.3.
I'm closing this because I'm quite confident the Tree type just isn't implemented in your version yet. If you manage to reproduce this issue in the latest version, please re-open the issue.
I downloaded the latest version and was able to set the type as tree. When using it it threw the following in console: [Tesseract] [07:03:14] CRITICAL> "Could not pass event 'pocketmine\event\player\PlayerInteractEvent' to 'BlockSniper v1.3.4': Class pocketmine\level\generator\object\Tree not found on BlockHorizons\BlockSniper\listeners\BrushListener [Tesseract] [07:03:14] CRITICAL> ClassNotFoundException: "Class pocketmine\level\generator\object\Tree not found" (EXCEPTION) in "/src/spl/BaseClassLoader" at line 144
This is sadly an issue with Tesseract, which I can not resolve. Sorry.
Description
When I attempt /b type Tree It says warning Shape or type not found.
Versions
Crashdump and/or console errors