Closed steviegt6 closed 1 year ago
This PR eliminates the TextureAsset type in favor of direct Asset<T> pointers.
TextureAsset
Asset<T>
It originally did a bit more with asset loading, but that was deemed unnecessary. The AssetDirectory class is also cleaned up some.
AssetDirectory
This PR eliminates the
TextureAsset
type in favor of directAsset<T>
pointers.It originally did a bit more with asset loading, but that was deemed unnecessary. The
AssetDirectory
class is also cleaned up some.