Blood-Asp / GT5-Unofficial

Decompiled and modified version of GT5.07.07
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Imbalance rocket fuel #768

Closed Techlone closed 7 years ago

Techlone commented 7 years ago

https://github.com/Blood-Asp/GT5-Unofficial/commit/b48613dc7d877db112a0f51587a1583297209aaf#commitcomment-19904500

Dimach commented 7 years ago

There is no imbalance. In real life rocket fuel made from water (hydrogen fuel), from oil (methane or any other flammable product) or from air and water (hydrazine (N2H4)). Gregtech rocket fuel is hydrazine, so where imbalance?

Techlone commented 7 years ago

@Dimach I can get 1000+ EU/tick through 2 tier machines and I do not spend anything. Infinite source of EU (1000+ EU/t, 2 tier) = imbalance.

codewarrior0 commented 7 years ago

Agreed. You shouldn't be able to achieve overunity by distilling air and electrolyzing water. Rocket Fuel's burn value for Gas Turbines should be reduced to the level of the Hydrogen that went into it.

codewarrior0 commented 7 years ago

Actually, the cost of making Rocket Fuel should be increased dramatically.

The 250,000 EU burn value is okay, when you consider that the same bucket of fuel also burns in an EIO Combustion Generator for 1.1M RF, which is close enough to 4 RF : 1 EU. But this also means since it only takes 30,000 EU or so to create that bucket of fuel, there's also an imbalance with respect to converting EU to RF.

Blood-Asp commented 7 years ago

Rised the EU needed for production, so that it is far less efficient, but still possible to make a win with it.