What steps will reproduce the problem?
-------------------------------
1. Update to version r698
2. Compile AppVehicleDemo
3. Try to run
What is the expected output? What do you see instead?
-------------------------------
Expect a buggy on race/stunt track. Crashes instead in
gkGameObjectChannel::setEulerRotation
Traceback into gkAnimationConverter.cpp (line 213) where it tries to access the
object channel (a NULL value).
Original issue reported on code.google.com by BenT.Sol...@gmail.com on 7 Oct 2010 at 5:11
Original issue reported on code.google.com by
BenT.Sol...@gmail.com
on 7 Oct 2010 at 5:11