Closed GoogleCodeExporter closed 8 years ago
It is best to specify for which platform you suggest OpenAL Soft.
On iPhone iOS and OSX, Apple already provides an OpenAL implementation, for
those platforms it doesn't seem worthwhile to replace the default OpenAL
implementation, right?
Under Windows, Creative Labs provides a proprietary OpenAL implementation.
Aren't Linux developers already using OpenAL Soft in combination with gamekit?
Original comment by erwin.coumans
on 7 Feb 2011 at 3:36
OpenAL Soft is LGPL license. So, it isn't proper to include GameKit dependency
library.
You're right. Creative Labs sound device has OpenAL driver issue on Window.
I think, if you copy OpenAL-soft OpenAL32.dll to GameKit runtime directory, it
will be loaded intead of Creative Lab implementation.
Original comment by harkon...@gmail.com
on 7 Feb 2011 at 5:35
"OpenAL Soft is LGPL license. So, it isn't proper to include GameKit dependency
library."
Hmmm... Isn't OpenAL also LGPL? I know it's preinstalled on some OS but still...
I'm wondering if there's any non-viral licensed and cross-platform sound
libraries somewhere, I never really found any. It seems that sound is one of
the only libraries that is stuck with propritery and/or viral licenses.
Original comment by Silverk...@gmail.com
on 7 Feb 2011 at 1:39
[deleted comment]
The proprietary licenses of OpenAL distributions for Windows, Mac and iPhone
are all non-viral.
So it is mainly Linux that requires care due to the viral license of OpenAl
Soft, but most Linux users and Linux game developers probably don't worry about
that.
It seems that on Android, you can dynamically link against OpenAL Soft, if
needed.
Original comment by erwin.coumans
on 7 Feb 2011 at 5:08
Great then!
So About Android, is there any planning to make gamekit work on it or iPhone
(OpenGL ES)/Linux (OS)/Meamo (Both?) building would work correctly?
Thanks for previous answer and possibly the next one!
Original comment by Silverk...@gmail.com
on 7 Feb 2011 at 5:28
iPhone is already working, I'm not aware of active Android developments but
contributions are welcome.
If there are no other questions, let's close the issue.
Original comment by erwin.coumans
on 7 Feb 2011 at 6:01
On my side it's ok, sorry to extend the issue to another one.
Original comment by Silverk...@gmail.com
on 7 Feb 2011 at 6:07
Original comment by erwin.coumans
on 7 Feb 2011 at 6:23
Original issue reported on code.google.com by
lazal...@gmail.com
on 6 Feb 2011 at 7:19