What steps will reproduce the problem?
1. Create a joint constraint in blender
2. Check Linked Collision option
3. Run GameKit
What is the expected output? What do you see instead?
In we checked linked collision in joint constraint, the linked rigid body
should not collide each other.
Please apply this patch:
--- gkRigidBody.cpp (revision 949)
+++ gkRigidBody.cpp (working copy)
@@ -209,7 +209,7 @@
btTypedConstraint* constraint = m_owner->createConstraint(rbA, rbB, cprops);
if (constraint)
- addConstraint(constraint);
+ addConstraint(constraint,
cprops.m_disableLinkedCollision);
}
}
Original issue reported on code.google.com by dokin...@gmail.com on 4 Jul 2011 at 6:16
Original issue reported on code.google.com by
dokin...@gmail.com
on 4 Jul 2011 at 6:16