Open GoogleCodeExporter opened 8 years ago
Sorry, I described one of things wrong. It should be cloneImpl instead of
createImpl.
But the patch file is correct.
My suggestion is:
void gkGameObject::cloneImpl(gkGameObject* clob)
{
- clob->m_activeLayer = clob->m_activeLayer;
+ clob->m_activeLayer = m_activeLayer;
But the patch file also includes something about Swig that I did not change,
but it revised after I installed Swig library.
Sorry If I did the patch incorrectly, I will resubmit it again, if it is needed.
Thanks for the helps.
Sincerely,
Danil
Original comment by CHRISTYH...@gmail.com
on 28 Jul 2011 at 4:19
This is only very frustrating for people who want to use RTShaderSystem, since
it seems to trigger the "disable zip" back to false, because apparantly, the
Zip with shaders in engine/user/ is a requirement.
What are these files for?
Is there a way to fix zzip for 64 bit linux?
Original comment by joeyferweda@gmail.com
on 20 Oct 2011 at 8:41
The attachment is a diff file that you would be able to apply to your svn file.
So it is the svn command assume you are in the root of your gamekit source
directory:
patch -p0 -i ~/Patch.diff
But the patch file was old (for r963) that it corrects other bugs. Some of bugs
are already corrected in new version r1004.
There is a way to work around the zzip for 64 bit linux.
in your gamekit source folder, there is a file
/Dependencies/Source/ZZipLib/zzip/stdint.h
change the line:
typedef unsigned _zzip___int64 uint64_t; typedef _zzip___int64 int64_t;
to
# if size_t == 32
typedef unsigned _zzip___int64 uint64_t; typedef _zzip___int64 int64_t;
# else
typedef unsigned _zzip___int64 uint64_t;
#endif
You would need to recompile the gamekit again for it to work.
It works for me. It seem like typedef _zzip___int64 is already declared in 64
bit Linux. So my workaround will be able to ignore it.
Hope it helps.
Sincerely,
Danil
Original comment by CHRISTYH...@gmail.com
on 14 Nov 2011 at 6:47
I issue a new issue that targets at zzip problem.
It is the Issue 203.
It provides a diff file that you can apply directly instead of going in to
modify the file manually.
Sincerely,
Danil
Original comment by CHRISTYH...@gmail.com
on 14 Nov 2011 at 8:30
Original issue reported on code.google.com by
CHRISTYH...@gmail.com
on 14 Jul 2011 at 3:23Attachments: