BloodRedd / gamekit

Automatically exported from code.google.com/p/gamekit
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Clone issue #196

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. watch the code:

void gkGameObject::cloneImpl(gkGameObject* clob)
{
    clob->m_activeLayer = clob->m_activeLayer;
    clob->m_baseProps = m_baseProps;

Active layer is not set properly. Should be:
clob->m_activeLayer = clob->m_activeLayer;

Original issue reported on code.google.com by thomas.t...@googlemail.com on 8 Nov 2011 at 3:53

Attachments:

GoogleCodeExporter commented 8 years ago
Patch is applied to trunk. 
Thanks.

Original comment by harkon...@gmail.com on 11 Nov 2011 at 11:33