Frameserver streams video to frameclients, using a process known as
frameserving. The video is sent directly to the frameclient, frame by frame
without having to create intermediate files. This way it is possible to use the
output of a program (acting as the frameserver) to be used as the source by
another program (acting as the frameclient) to record or processes it. Without
frameserving the output of a program would first need to be saved to a file
which could then be opened by another program. This use unnecessary disk space,
require more time and could result in quality loss due to compression.
http://en.wikipedia.org/wiki/Frameserver
As for gamekit engine - the may improve its usage for analysis, drawing and
visualization purposes allowing to pipe the output to postprocessing
applications and filters.
Original issue reported on code.google.com by techtonik@gmail.com on 12 Nov 2011 at 10:20
Original issue reported on code.google.com by
techtonik@gmail.com
on 12 Nov 2011 at 10:20