BloodRedd / gamekit

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Create an AnimKit demo that imports data from a .fbx file without using the Autodesk FBX SDK #213

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
Branch name:
branches/AnimKit

Feature description:

Create an AnimKit demo that imports data from a .fbx file without using the 
Autodesk FBX SDK, rather than from a .blend file.

Blender 2.61 can export .fbx format, including skeltal animation/skinning data, 
see attached .fbx file. The IrrExt/

There is some sample code how to import ascii/binary data from a FBX file:
 http://irrext.svn.sourceforge.net/viewvc/irrext/trunk/extensions/scene/IMeshLoader/fbx/CFBXMeshFileLoader.cpp?view=log

See also this discussion:
http://blenderartists.org/forum/showthread.php?241595-Blender-FBX-Import

Original issue reported on code.google.com by erwin.coumans on 23 Jan 2012 at 1:47

GoogleCodeExporter commented 8 years ago

Information about the FBX curve data:
http://code.google.com/p/blender-to-unity/issues/detail?id=2

A richer FBX sample file, in the XNA SDK
http://create.msdn.com/en-US/education/catalog/sample/skinned_model

Some C# source code and samples to parse FBX
http://code.google.com/p/fbx2xfile/downloads/list

Original comment by erwin.coumans on 24 Jan 2012 at 6:13

GoogleCodeExporter commented 8 years ago
Attached is a minimal animated .blend file, together with Blender fbx exported 
file, and a smaller version after import/export through Maya 2012.

Original comment by erwin.coumans on 24 Jan 2012 at 6:27

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