Closed GoogleCodeExporter closed 8 years ago
Here a (untested) version of configure-android.bat and I changed the
android-manifest so you can transfer the application to the sd-card.
Original comment by thomas.t...@googlemail.com
on 28 Feb 2012 at 10:32
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Actually I'm not sure anymore if it is a good idea to include openal
(lgpl)-sources. Eventhough it is one strength of ogrekit that all
dependency-sources are available I think we might consider to compile against
the headers and maybe provide the shared-lib as additional download for all
cpus.
Any opinions about that?
Original comment by thomas.t...@googlemail.com
on 29 Feb 2012 at 3:14
So what another option we have friend? for the moment Gamekit lacks OpenSL ES
bidings so we have only OpenAL and FMOD is a total big no as imho is the least
indie pro library around
Original comment by piratele...@gmail.com
on 29 Feb 2012 at 9:14
Nono, openal is the way to go! I was just talking about if we should include
the openal-sourcecode to the Dependencies, or not. I'm not sure if there is any
consequences including lgpl-sources to a project. Somewhere in the wiki I read
that lgpl is a nogo.
Original comment by thomas.t...@googlemail.com
on 29 Feb 2012 at 11:46
ok friend but then in order to prevent license problems we should go for OpenSL
ES then
Original comment by piratele...@gmail.com
on 1 Mar 2012 at 12:41
Indeed, no (l)gpl in the source tree. It is amazing that Android still has no
sound library as part of the sdk.
Original comment by erwin.coumans
on 3 Mar 2012 at 5:47
Well, actually it has. Since 2.3 there is OpenSL which seems to be something
comparable to OpenAL. I took OpenAL cause it is already integrated in gamekit
and I found that working Android-Implementation. It works on 2.2-Devices that
still have about 50% of the market (and more important my HTC Desire is 2.2 as
well :D ) as well as there is an OpenAL->OpenSL-Wrapper (in another branch)
But the lgpl might be really a problem. Not only in case of including OpenAL to
the sourcecode (which isn't really necessary). Since lpgpl says you must be
able to switch the library to an other version, you must provide a way to do
this. It is obvious on the desktop where the files are visible or part of the
system. But for an APK-Android-File?
It seems to be possible that you can use a tool for unpacking the apk, replace
the .so and repack again. (Didn't test it yet but read about this in a forum).
Don't really know if you would be "forced" to officially provide this way if
you want to publish a game....actually who else beside hackers or me as the
developer would like to switch a shared library? :D
Nevertheless,for now I will go on with working on the OpenAL
integration...Other problems will be solved when they occur :D
Original comment by thomas.t...@googlemail.com
on 3 Mar 2012 at 1:15
Let's wait until someone will integrate OpenSL into gamekit then, and close the
issue for now.
Original comment by erwin.coumans
on 3 Mar 2012 at 8:33
Original issue reported on code.google.com by
thomas.t...@googlemail.com
on 28 Feb 2012 at 7:20Attachments: