Closed GoogleCodeExporter closed 8 years ago
I fixed it. ( http://code.google.com/p/gamekit/source/detail?r=1066 )
The problem was that once you leave the limits the velocity is clamped to max
but applied locally and not in world-transform. That caused the wired behaviour.
Original comment by thomas.t...@googlemail.com
on 13 Apr 2012 at 4:05
Original issue reported on code.google.com by
thomas.t...@googlemail.com
on 13 Apr 2012 at 4:00Attachments: