Closed GoogleCodeExporter closed 8 years ago
Fixed that.
Now the setState-method looks like this:
void setState(int state, bool useTriggers = true);
As default the triggers are fired but if you want to avoid it you can do this
by specifying the 2nd parameter.
(see http://code.google.com/p/gamekit/source/detail?r=1067 )
Original comment by thomas.t...@googlemail.com
on 13 Apr 2012 at 9:06
Original issue reported on code.google.com by
thomas.t...@googlemail.com
on 13 Apr 2012 at 8:38