BloodRedd / gamekit

Automatically exported from code.google.com/p/gamekit
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add support for compositor-files from within blender #230

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
add support for compositor-files from within blender.
so you can specify your postprocessing effects like materials,fonts and such.

Original issue reported on code.google.com by thomas.t...@googlemail.com on 10 May 2012 at 12:10

GoogleCodeExporter commented 8 years ago
Added this now. To use just create a text-block with the 
".compositor"-extension and use compositors as described in the ogre-manual: 
http://www.ogre3d.org/docs/manual/manual_29.html#SEC146

svn-commit:
http://code.google.com/p/gamekit/source/detail?r=1080

Original comment by thomas.t...@googlemail.com on 10 May 2012 at 12:13