Closed GoogleCodeExporter closed 8 years ago
I've fixed all issues with latest Bullet update in Linux. Can you update and
test if it works on VS10, please?
Original comment by kungfoobar@gmail.com
on 13 Jun 2012 at 4:11
19>Time Elapsed 00:00:40.32
22>------ Build started: Project: OgreKitCore, Configuration: Debug Win32 ------
22>Build started 2012-06-13 13:02:02.
22>PrepareForBuild:
22> Creating directory "D:\gamekitVS\Engine\Debug\".
22>InitializeBuildStatus:
22> Creating "OgreKitCore.dir\Debug\OgreKitCore.unsuccessfulbuild" because
"AlwaysCreate" was specified.
22>CustomBuild:
22> Building Custom Rule D:/gamekitWork/Engine/CMakeLists.txt
22> CMake does not need to re-run because
D:\gamekitVS\Engine\CMakeFiles\generate.stamp is up-to-date.
22>ClCompile:
22> gkWindowSystem.cpp
22> OgreKitLua.cpp
22>d:\gamekitwork\engine\Physics/gkRayTest.h(62): error C2719: 'rayCallback':
formal parameter with __declspec(align('16')) won't be aligned
22> gkSyncObj.cpp
22> compile_OgreKitCore_0.cpp
22> compile_OgreKitCore_1.cpp
22>D:\gamekitWork\Engine\Physics\gkRayTest.h(62): error C2719: 'rayCallback':
formal parameter with __declspec(align('16')) won't be aligned
22> compile_OgreKitCore_2.cpp
22>d:\gamekitwork\engine\Physics/gkRayTest.h(62): error C2719: 'rayCallback':
formal parameter with __declspec(align('16')) won't be aligned
22>D:\gamekitWork\Engine\Physics/gkRayTest.cpp(55): error C2719: 'rayCallback':
formal parameter with __declspec(align('16')) won't be aligned
22> compile_OgreKitCore_3.cpp
22>d:\gamekitwork\engine\Physics/gkRayTest.h(62): error C2719: 'rayCallback':
formal parameter with __declspec(align('16')) won't be aligned
22> Generating Code...
22>
22>Build FAILED.
22>
22>Time Elapsed 00:00:35.73
23>------ Build started: Project: AppOgreKit, Configuration: Debug Win32 ------
24>------ Build started: Project: AppCppDemo, Configuration: Debug Win32 ------
23>Build started 2012-06-13 13:02:38.
24>Build started 2012-06-13 13:02:38.
24>PrepareForBuild:
24> Creating directory "D:\gamekitVS\Samples\CppDemo\Debug\".
24>InitializeBuildStatus:
24> Creating "AppCppDemo.dir\Debug\AppCppDemo.unsuccessfulbuild" because
"AlwaysCreate" was specified.
23>PrepareForBuild:
23> Creating directory "D:\gamekitVS\Samples\Runtime\Debug\".
23>InitializeBuildStatus:
23> Creating "AppOgreKit.dir\Debug\AppOgreKit.unsuccessfulbuild" because
"AlwaysCreate" was specified.
24>CustomBuild:
24> Building Custom Rule D:/gamekitWork/Samples/CppDemo/CMakeLists.txt
23>CustomBuild:
23> Building Custom Rule D:/gamekitWork/Samples/Runtime/CMakeLists.txt
24> CMake does not need to re-run because
D:\gamekitVS\Samples\CppDemo\CMakeFiles\generate.stamp is up-to-date.
23> CMake does not need to re-run because
D:\gamekitVS\Samples\Runtime\CMakeFiles\generate.stamp is up-to-date.
23>ClCompile:
23> Main.cpp
24>ClCompile:
24> compile_AppCppDemo_0.cpp
24>D:\gamekitWork\Engine\Physics/gkRayTest.h(62): error C2719: 'rayCallback':
formal parameter with __declspec(align('16')) won't be aligned
24>
24>Build FAILED.
24>
24>Time Elapsed 00:00:03.17
23>d:\gamekitwork\engine\Physics/gkRayTest.h(62): error C2719: 'rayCallback':
formal parameter with __declspec(align('16')) won't be aligned
23>
23>Build FAILED.
Original comment by xelfes
on 13 Jun 2012 at 5:04
I did a fresh svn checkout and like you can see below, it's still does'ny work.
Original comment by xelfes
on 13 Jun 2012 at 5:05
About the last commit on Linux 3.4.0-1.fc17.x86_64, gcc version 4.7.0 20120507
(Red Hat 4.7.0-5) (GCC), everything is working like a charm !
Original comment by xelfes
on 13 Jun 2012 at 5:25
Try this patch (inside bullet/src) on VS10. If it corrects the issue but fails
in other similar points, try moving that member to the top of the struct/class
like in the patch.
Original comment by kungfoobar@gmail.com
on 13 Jun 2012 at 6:32
Attachments:
Na.. nothing change :/
Original comment by xelfes
on 13 Jun 2012 at 6:52
It has something to do with btScalar.h line 45: It defines the alignment with
_MSC_VER >= 1300 (VS2010 is 1600).
Original comment by kungfoobar@gmail.com
on 13 Jun 2012 at 7:51
Also try reversing this patch:
http://gamekit.googlecode.com/issues/attachment?aid=2340002000&name=ray_fixes_an
d_xray_v2.patch&token=ZNyaFUN-ZDd9IirdBuA8l-gi4Xc%3A1339621058686
It is failing just where I wrote that code, but I doubt that's the only failing
part.
Original comment by kungfoobar@gmail.com
on 13 Jun 2012 at 9:00
don't pass parameters by value, use a reference instead
bool gkRayTest::collides(const gkVector3& from, const gkVector3&
to,gkRayTestFilter& rayCallback);
Original comment by erwin.coumans
on 13 Jun 2012 at 11:59
Everything seem to work fine now ! Thank you
Original comment by xelfes
on 14 Jun 2012 at 5:27
I have a bad news since it's working on windows 7, it's does'nt work anymore
with Linux 3.4.0-1.fc17.x86_64, gcc version 4.7.0 20120507 (Red Hat 4.7.0-5).
I did a fresh svn checkout and cmake like usual. This is the output;
/home/xelfe/gamekit-work/Engine/LogicBricks/gkRaySensor.cpp:85:57: erreur: no
matching function for call to ‘gkRayTest::collides(gkVector3&, gkVector3&,
notMeFilter)’
/home/xelfe/gamekit-work/Engine/LogicBricks/gkRaySensor.cpp:85:57: note:
candidates are:
In file included from
/home/xelfe/gamekit-work/Engine/LogicBricks/gkRaySensor.cpp:33:0,
from /home/xelfe/gamekit-work/Ogre-1.8rc/Bin/OgreKitCore/compile_OgreKitCore_1.cpp:32:
/home/xelfe/gamekit-work/Engine/./Physics/gkRayTest.h:56:7: note: bool
gkRayTest::collides(const Ogre::Ray&)
/home/xelfe/gamekit-work/Engine/./Physics/gkRayTest.h:56:7: note: candidate
expects 1 argument, 3 provided
/home/xelfe/gamekit-work/Engine/./Physics/gkRayTest.h:61:7: note: bool
gkRayTest::collides(const gkVector3&, const gkVector3&,
gkRayTest::gkRayTestFilter&)
/home/xelfe/gamekit-work/Engine/./Physics/gkRayTest.h:61:7: note: no known
conversion for argument 3 from ‘notMeFilter’ to
‘gkRayTest::gkRayTestFilter&’
gmake[2]: ***
[Engine/CMakeFiles/OgreKitCore.dir/__/Ogre-1.8rc/Bin/OgreKitCore/compile_OgreKit
Core_1.cpp.o] Erreur 1
gmake[2] : on quitte le répertoire « /home/xelfe/gamekit-build »
gmake[1]: *** [Engine/CMakeFiles/OgreKitCore.dir/all] Erreur 2
gmake: *** [all] Erreur 2
gmake[1] : on quitte le répertoire « /home/xelfe/gamekit-build »
Original comment by xelfes
on 14 Jun 2012 at 5:52
Fixed in trunk.
Original comment by kungfoobar@gmail.com
on 14 Jun 2012 at 7:44
Original issue reported on code.google.com by
xelfes
on 12 Jun 2012 at 8:11Attachments: