Closed GoogleCodeExporter closed 8 years ago
Oehm,..you have 2 open issues. Plz write something how you managed to get it
work.
The resolution is hardcoded and you have to set it on your own in
IPhoneDemo/Main.mm
Original comment by thomas.t...@googlemail.com
on 13 Jul 2012 at 4:01
Btw, if you have questions you can also ask it on http://gamekit.org !
Not sure you are aware of this!
Original comment by thomas.t...@googlemail.com
on 13 Jul 2012 at 5:02
ok, thanks!
pleasefixed it.
Original comment by siz...@gmail.com
on 14 Jul 2012 at 2:38
What does that mean? Is the resolution now ok? And we can close this one?
Original comment by thomas.t...@googlemail.com
on 14 Jul 2012 at 11:58
when i change the line code "#define USE_VIEWPORT_LANDSCAPE 0 //0:
viewport_portrait, 1: viewport_landscape" in main.mm, but i get viewport is
different with the blender... ...
Original comment by siz...@gmail.com
on 15 Jul 2012 at 2:16
So what do you think about showing pictures of the different viewports or
otherwise we have to guess...
Original comment by thomas.t...@googlemail.com
on 15 Jul 2012 at 8:48
ok, thank you for help.
Original comment by siz...@gmail.com
on 15 Jul 2012 at 10:04
Attachments:
Well, seems to me resolution related. Try to set the iPhone resolution in
blender. Actually no bug for me.
I consider this issue solved.
Original comment by thomas.t...@googlemail.com
on 15 Jul 2012 at 11:21
I try to adjust the blender resolution 320 * 480, but the viewport is
different. when resolution changed 640 * 480, the X axis is ok, but Y axis is
wrong.
I can't the viewport consistency...
Original comment by siz...@gmail.com
on 15 Jul 2012 at 2:10
Original comment by thomas.t...@googlemail.com
on 9 Sep 2012 at 1:08
Original issue reported on code.google.com by
siz...@gmail.com
on 13 Jul 2012 at 2:46Attachments: