Closed GoogleCodeExporter closed 8 years ago
Original comment by thomas.t...@googlemail.com
on 6 Jan 2013 at 5:24
To ChrisFG,
I am not sure if it is the cause, but do you mind change the momo_orge.blend's
(or any sample file that you have) main scene's name from "scene" to
"StartScene" to try again?
I do not know why the default setting does not works for me, so I just made
this change and it works for me. I thought it was myself who mess up something
since it seem that default settings work for other people.
Just a guess. Still looking around for the reason.
Attachment is the modified momo_orge.blend for Runtime with the modification
that I mentioned above.
By the way, the reason that the executable is much larger may cause by
incremented features, the one on the website is much older than SVN. Dertom
recently add many great features to SVN.
Hope it helps.
Sincerely,
Danil
Original comment by KAI.TING...@gmail.com
on 6 Jan 2013 at 8:44
Attachments:
To ChrisFG,
I test again and it seem that the latest SVN r1236 already fix the issue for me
without the modification to blend file.
Hope it helps.
Sincerely,
Danil
Original comment by KAI.TING...@gmail.com
on 6 Jan 2013 at 9:02
changing the scene name did not help, but i resynced the source, rebuilt and
compiled it and it is now working! thanks! the vehicle demo does not seem to
work right as i don't see the buggy-- perhaps i'm missing something there. all
the other demos seem to work just fine now :)
Original comment by ChrisFG...@gmail.com
on 6 Jan 2013 at 9:19
I can confirm that there are issues. That is due to enabling blender's new
collisionmask/group-settings in the physics-panel. I assume that there are
problems if the blend-file is <2.64. Rigid bodies tend to fall through... I
will fix this now...
Original comment by thomas.t...@googlemail.com
on 6 Jan 2013 at 9:29
Hmm, strange thing. The issue I am hunting actually seems to be blender related.
1) Create a plane
2) create a box and place it above the plane
3) set box to rigid body AND DO NOT select the plane so the physics-props are
never shown in physics-panel
Start gamekit => the box falls through
4)Select the plane and go to physics-panel.
Start gamekit => the box collides with plane
Seems to be an init-problem. Cause loading the blender-data, the plane's
physics is set to "NO COLLISION"... Not sure if that is a bug in blender or an
issue on our side... I will keep that in mind.
@ChrisFGill:
1)Vehicle-Demo works for me...strange thing...can you check again!? Even though
I didn't change anything there...
2)The runtime from the website is such small cause I did compress it with upx:
http://upx.sourceforge.net/
I conside this issue as fixed even though there is still the issue I
mentioned...
Original comment by thomas.t...@googlemail.com
on 6 Jan 2013 at 10:42
Original issue reported on code.google.com by
ChrisFG...@gmail.com
on 6 Jan 2013 at 2:22