What steps will reproduce the problem?
1. calling the gkScene::removeObject() method
What is the expected output? What do you see instead?
Although the object is in the scene, it doesn't find.
What version of the product are you using? On what operating system?
latest trunk on Linux
Please provide any additional information below.
In the gkScene::removeObject(gkGameObject* gobj) method the if statement
contains != instead of ==, so it will return an error message if found the
object in the scene.
Original issue reported on code.google.com by palkodan...@gmail.com on 2 Jul 2013 at 9:13
Original issue reported on code.google.com by
palkodan...@gmail.com
on 2 Jul 2013 at 9:13