Closed GoogleCodeExporter closed 8 years ago
Currently, Gamekit viewport frustum is similar to the Blender, if you turn off
the camera's Passepartout option.
But, we will support the Blender camera's Passepartout/BGE Framing feature by
other option, if you want this.
Thanks for your reporting.
Original comment by harkon...@gmail.com
on 7 Sep 2010 at 4:33
Attachments:
Check last trunk (r620: support viewport framing's scale mode).
I hope so, it is that you expected.
Original comment by harkon...@gmail.com
on 12 Sep 2010 at 2:56
There was really a difference besides the framing options. The horizontal field
of view was used as vertical field of view. This is fixed in r638.
Original comment by xavier.thomas.1980@gmail.com
on 16 Sep 2010 at 11:28
Original issue reported on code.google.com by
delaneyg...@gmail.com
on 3 Sep 2010 at 8:39Attachments: