Open zbee opened 9 months ago
I assume it will fail until this is rectified:
I Excluded the
Strings.Designer.cs
regeneration as my IDE needlessly changed the style of everything in it.
I can commit it if you are unconcerned with its formatting.
I'll add them properly in Rider when I get the time (and get an OSS rider licence lol)
To update you on this: I plan to redo the Settings UI pretty soon since I'm going through all my plugins doing a bit of UI work so I'll try and get this included as apart of that
I still haven't been able to obtain a Rider licence so I might have to manually do the UI strings too.
This is a Proof of Concept for a set window position setting addition. For one, it's a nice setting to have an exact position the window will always show at, but the focus was a setting that would result in the nearby players window not moving when the
/xldev
menu is shown, which this achieves.This is in response to this reply to my feedback.
As this is a POC, I don't actually recommend this be merged alone, or at least not without follow-up, but this does prevent the window from moving when the dev menu is shown and does add a minor feature. I marked this as allowing edits to my branch in the case that that would be a cleaner way to build upon this. This could also be a feature without an associated setting, which I think most users may prefer, but I have not gotten into drag events or immediately notice any, which is where I assume you would implement that, so I left that alone.
I also assume that this setting could be moved under a different setting that might make more sense, I did not give a lot of thought to that, and now seeing my image here it could certainly make more sense under other settings.
Here are the settings I added, and showing that the dev menu does not affect them:
Changes
Should be changed, but wasn't
Strings.Designer.cs
regeneration as it needlessly changed the style of everything.