Closed Elendan closed 6 years ago
Player movements has to be handled with Walk Packet + MovableSystem
Monsters & Npcs movements have to be handled through movable system update on ticks
Not all NPC's considering pets/partners (also considered as NPC, with the visualentity at least)
Player movement must be a notifiable system. Monster movement is a system which is called again and again while the map is active. NPC movement is a little bit different, we need to gather informations for this. If I remind well, the Mt Krem's guards are moving not too far from their initial position (4 or 5 cells), the only reason they move further is an enemy being carried by a player inside the city, the npc will attack him.