Blu3wolf / Treefarm-Lite

This mod enables you to cultivate trees or other plants
GNU General Public License v3.0
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Impossible to add Field MK2 into blueprint #51

Open Mooncat25 opened 8 years ago

Mooncat25 commented 8 years ago

When selecting buildings for making a blueprint, Field MK2 is not recognized. It would be useful if it is fixed so we can place huge farms with blueprint.

Blu3wolf commented 8 years ago

Im not sure, but I think this might be something we can fix.

StephenWard commented 8 years ago

possibly. Note that this is true for all of the Treefarm-Lite and Treefarm-AC buildings

StephenWard commented 8 years ago

the underlying reason is that the mk2 farm is not constructable by an item (it's the mk2 overlay that the item creates, technically), so factorio does not know what item to use to create a mk2 farm. we could fix the problem by getting rid of the green overlay that appears around the mk2 farm when you first place it

Blu3wolf commented 8 years ago

I like the overlay, though. The overlay is a bit of a hacky solution though. Really, we should remove the overlay, then request a new feature for a future version; the ability to define a highlighted area for any object when it is being placed, like how the mk2 fields have, and like roboports, etc.