Closed PhoenixRiver closed 6 years ago
Mod list:
Mods that do stuff to Minecraft internals and add items / entities / blocks: Baubles-1.12-1.5.2.jar BiomesOPlenty-1.12.2-7.0.1.2309-universal.jar Botania+r1.10-353.jar chickens-6.0.4.jar CookingForBlockheads_1.12.1-6.3.17.jar ImmersiveEngineering-0.12-78-core.jar ImmersiveEngineering-0.12-78.jar journeymap-1.12.2-5.5.2.jar natura-1.12.2-4.3.2.42.jar Pam's+HarvestCraft+1.12.2q.jar StorageDrawers-1.12.2-5.3.5.jar
Mods that do stuff to Minecraft internals: AIImprovements-1.12-0.0.1b3.jar autoplant-1.12-1.0.0.jar Chameleon-1.12-4.1.3.jar Hwyla-1.8.23-B38_1.12.jar JEHC-1.12.2-1.4.1.0.jar jei_1.12.2-4.8.5.147.jar jeiintegration_1.12.2-1.5.1.36.jar Mantle-1.12-1.3.1.21.jar OptiFine_1.12.2_HD_U_C9.jar TreeChopper-1.12.2-1.2.4.jar WailaHarvestability-mc1.12-1.1.12.jar
Mods that add items / entities / blocks: chameleoncreepers-1.4.1-1.12.jar hatchery-1.12.2-2.1.2.jar japaricraftmod-1.12.2-3.8.8.jar morechickens-1.12.2-3.1.0.jar OpenGlider-1.12.1-1.1.0.jar Owls-1.12.2-1.0.1.jar Pam's+Llama+Milking+1.12.2b.jar Pam's+Pig+Skin+1.12.2b.jar Pam's+Sheep+Milking+1.12.2b.jar Pam's+Squid+Milking+1.12.2a.jar simplytea-1.4.jar Waddles-1.12.2-0.5.6.jar
P.S. All mods at latest version last week and there are only a couple that produce even warnings - reported. though a couple have (of course) some bugs outstanding (Pam's Harvestcraft, for example).
Can't confirm on Barley, I'm pretty sure I added compat for all of Pam's stuff, but Beetroot works just fine for me:
Please attempt to reproduce the beetroot issue an a test instance with just IE, and if non-reproducable, attempt to identify the cross-mod interaction problem via binary search.
Suddenly realised that my cloche didn't have anything in the fertiliser column (this is my first time using one) and noticed it in your screenshot. This meant that I had to test Hatchery first since it has fertilised dirt so maybe it messed with more than I realised. It appears that this is the case as with only IM and Hatchery installed nothing will grow in the cloche whether you use fertilised dirt or not. The fertiliser bar just sits at zero.
See Hatchery issue 146 here: GenDeathrow/Hatchery#146
Hatchery has a liquid_fertilizer liquid registered here: /src/main/java/com/gendeathrow/hatchery/fluid/LiquidFertilizer.java as well as fertilized_dirt and _farmland blocks here and here: /src/main/java/com/gendeathrow/hatchery/block/fertilizedDirt/FertilizedDirt.java /src/main/java/com/gendeathrow/hatchery/block/fertilizedDirt/FertilizedFarmland.java
Immersive Engineering seems to search for OreDictionary entries for fertilizer items here: /src/main/java/blusunrize/immersiveengineering/api/tool/BelljarHandler.java - line 414
Is this potentially a problem?
(I don't know if "OreDictionary.itemMatches(bonemeal,fertilizer,true)" does substring matches or not and I'm out of time for the moment - apologies).
IE has no compatibility with Hatchery. Unless they add it, none of their fertilizer or dirt will work in the Cloche. That's why you're supposed to test this with IE .-.
Hatchery doesn't add anything into IE for compatibility. I just tested this on my side, with same versions they are using. and the Garden Cloche worked as intended.
Edit: I only tested my mod with your mod.. nothing else
Well yeah exactly. It works fine when you use stuff actually designed to work with it, lol. Given that I don't add Hatchery compat, that would be why it doesn't work (and that's also why you're supposed to provide screenshots).
I'm not suggesting that there was any compat. stuff in place and I used vanilla stuff in the cloche - see below. This is still a problem - replacing the items does not fix it and moving every mod out of the way and starting an entirely new world does not fix it - you will note I used creative mode to test this because I am not willing to put in the days or work necessary to recreate this in a survival world because I already have a survival world it doesn't work in - one that is now blocked from moving forward at all due to this issue (maybe the problem is not with these mods but essentially I can't play this world unless I can fix this so I'm willing to put a lot of work into fixing this but I need help - that's why I'm here and spending a lot of time I barely have to get to the bottom of this - i.e. if there is anything I can do to help track this down ask and I'll do my best to do it).
Here is my setup recreated in a brand new world with only hatchery, IE and forge.
Note that the column next to the water level is empty - this should be full. Note I'm also only using a vanilla carrot and vanilla dirt.
What I was guessing was the problem is a name clash between things created in hatchery and things used in IE... however I have not read anything more than a few hundred lines of each code base so this is a guess based on experience rather than any real knowledge of either code base.
If you can show me your setup maybe I can put that together and confirm it's not a problem for me - maybe there is something to do with my setup (forge or minecraft) that is a problem I need to fix.
The lever you're using to activate your pump is also adjacent to your cloche, and the redstone signal is telling the cloche to suspend activity. Try with the lever on a different side of the pump.
^ what he said.
sigh Silly me... it seems unintuitive but clearly that's the problem given how redstone works and the belljar uses an inverted signal...
Apologies for the trouble and thank you for the help. :)
Description of the issue:
Two groups of things that are a problem related to seeds and vegetables in the cloche. Group one: potatoes and carrots - can be put in the cloche but don't grow - might be a problem with my setup (either in Minecraft or mods I have installed - e.g. Pam's Harvestcraft)
Group two: beetroot and possibly wheat / barley / barley - beetroot and beetroot seeds (vanilla), wheat (Pam's Harvestcraft is the ultimate override I think), barley (Natura), barley (Pam's Harvestcraft) - the barleys don't override each other - none of these can be put in the cloche at all; I'm presuming mod interaction in the case of everything but the beetroot which is vanilla minecraft, so I guess it's not supported yet?
May be related to issue 2882: BluSunrize/ImmersiveEngineering#2882
Versions & Modlist:
Forge: forge1.12.2-14.23.2.2611 ImmersiveEngineering: 0.12-78 Pam'sHarvestCraft: 1.12.2q Hatchery: 1.12.2-2.1.2 CookingForBlockheads:1.12.1-6.3.17 Natura:1.12.2-4.3.2.42
(I can add a full mod list if that would be helpful but it's a relatively light modpack with nothing else related to food).