BluSunrize / ImmersiveEngineering

Wires, transformers, high voltage! Bzzzzt!
Other
791 stars 394 forks source link

[Suggestion] Moar Energy Generators, Brainstorming Thread #2939

Open willvette opened 6 years ago

willvette commented 6 years ago

I posted this a week ago on r/feedthebeast, getting a few posts but not much beyond that. So, I’m leaving it here for a more topic focused group. I have a few energy generation ideas aiming for the mid-game but can be expanded for end-game, ranging from the upgraded forms of existing generators to new sources of fuel.

Wind Turbine, MV A bigger and more efficient wind generator, the wind turbine is a multi-block tower structure that raises a larger rotor off the ground. Like the wind-mill, it is affected by altitude but due to safety concerns it is not affected by weather. The rotor uses three wing shaped blades made from either lower power but cheap aluminum or higher power but expansive carbon fiber (made from lots of coal).

Natural Gas, MV Underground Natural Gas deposits are semi-common happening in clusters with a greater occurrence in “flatland” and “dry” biomes, only the core sample drill can detect if there is a deposit. All that is needed to access the deposit is a tapper well, the deposit is under pressure thus no power is needed for extraction. Natural Gas is burned in a turboshaft turbine generator outputting 1024 rf/t, without any need for refining. However, just like any other burnable resource, the supply is finite. And yet unlike other finite resources it can be extended by using an Injector Well with a mix of water, plant oil (or lubricant if Immersive Petroleum is installed), and energy to frack the deposit with 3x to 4x the max amount while active. Fracking may have unexpected side effects to the surrounding area, like tainted water (reduced pump speeds), broken bedrock, and sinkholes (uses stone over air to detect caves to collapse, will break any multi-block structures caught by it, think black decay from Mystcraft).

Geothermal, MV to HV Another underground resource that have a greater occurrence in “ocean” and “cold” biomes, that comes in two types; the rare saturated thermal layer and the common porous thermal layer:

Hydroelectric, LV to HV This by far would be the hardest to pull off in a balanced and lag suppressed way, so this is my concept: the hydro turbine will use the detected volume of water within a defined range. There is no change to the volume of water other than being detected, just like wind generators making energy when Minecraft has no wind. There are several rules for it to function properly:

I tried making the rules as realistic yet practical as posable. But knowing Minecraft players, someone is bound to make a massive tank of water to farm. Although this may be a necessary in skyfactory modpacks.

Multi-Block Structures I’m not very good at designing multi-block structures, but that doesn’t mean I won’t try:

Items/Fluids

brisingraerowing commented 6 years ago

I think most of these would fit better as addon mods. If I knew more about modding I would take a crack at one, but as it stands I have very little experience with it (though I am learning).