Closed rlnt closed 4 months ago
This is with arch-loom, right? I'm pretty sure it works fine under ForgeGradle (various people including myself have done addon dev on 1.18), so I'd consider it a bug in arch.
Is is but wouldn't it make sense to make this a conditional mixin if the target mod is actually found? We use a MixinPlugin for that in our mods which works pretty well.
Minecraft Version
1.18
Immersive Engineering Version
8.2.1-152
How did it happen?
When loading Immersive Engineering in a dev environment, it will always crash your game upon loading the world.
Doesn't matter if you implement it with a
flatDir
dependency, with CurseMaven or with your official artifacts from the BlameJared maven. It always crashes when loaded into the runtime.Seems to be caused by the Optifine mixin targetted by
RebuildTaskMixin
.Crash Log
https://pastebin.com/XZCBDesG