BluSunrize / TravellersGear

RPG Inventories! Armorstands! Cross-Mod Interaction!
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Potions effects always start drawing at Y0 #45

Open Entoarox opened 8 years ago

Entoarox commented 8 years ago

At line https://github.com/BluSunrize/TravellersGear/blob/master/src/main/java/travellersgear/client/gui/GuiTravellersInv.java#L213 you immediately reset the Y draw for potions effects to 0, meaning that the actual position of the potions effect element doesnt matter.

BluSunrize commented 8 years ago

True. I'll see to that whenever I actually work on TG again.