Bluberry-Kat / Gumobtainium

Gelatinous Goodies and Other Jellied Joys
MIT License
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Planned Feature: Hard Candies and Passive Abilities #20

Open Bluberry-Kat opened 4 years ago

Bluberry-Kat commented 4 years ago

Hard Candies, Conceptually: At this point, all of the items in Gumobtainium have been consumable, either for permanent or temporary effect (see #16). Hard Candies exist to give the player an ability just for existing in their inventory.

Spiritmint: In-code, Spiritmint is half implemented as a gum-ingot, but in the interest of consistency, it will exist as a hard candy instead. Spiritmint will light up and glow when the block the player is standing on is dark enough for mobs to spawn. A player can see light values in the debug menu in vanilla, but this item is a more immersive solution to the same problem. As well, it'll still exist even when the "reduceDebugInfo" gamerule is enabled. Depending on how stable Albedo is when this is implemented, it will have a small light-blue shader while glowing.