Closed gingerbeardman closed 8 years ago
Yeah I've noticed this too, I'll look into it, thanks for reporting!
So, I'm not sure how fixable this is. The issue is because with fixed point, dividing by 10 will quickly drop a number down to zero. With a double however, it takes much longer to constantly divide out, going all the way to e-323 before hitting zero.
Hmm. I guess if a game uses functionality like this, it's probably better to remove it from the game as picolove doesn't suffer from the lower number accuracy it's trying to workaround?
I'm not quite sure what you meant by that?
I mean that if I wanted to port a game to picolove thst used this large number workaround, I'd just replace it as it's not needed.
For Invader Overload I only had to change a few lines to bypass this function and get scoring working.
Understandable. For now I guess I'll close this as not fixable.
Invader Overload http://www.lexaloffle.com/bbs/?tid=4004 http://www.lexaloffle.com/bbs/cposts/2/26413.p8.png
problem is with this code: http://www.lexaloffle.com/bbs/?tid=3577