Open eile opened 8 years ago
@egparedes @bilgili FYI
Select all visible nodes, and then split them according to range.
Pros:
Cons:
Statically partition the octtree according to the position and size of the brick in its level
Pros:
Cons:
@egparedes: orderFrames in a219d44 has to be implemented correctly with the convex rendering sets.
New:
Channel::framePass( const RenderContext& ctx ) [name TBD] Add tasks to RenderContext Default impl: call clear, draw, readback as given by ctx.tasks and getOutputFrames() Livre impl: call Super::framePass( ctx.subRange( )) for each convex set
Changed:
Channel::_frameTiles refactor into tile fetch logic and new framePass( ctx ) method
A first draft of the multipass implementation in Equalizer can be reviewed here: https://github.com/egparedes/Equalizer/tree/multipass
Right now, it is only working in the trivial case with only one local process, but the refactoring itself should be more or less finished.
Generic feature issue to track support of the sort-last implementation in Livre.