Closed Spritekin closed 2 years ago
What purpose do you see in a more “natural” behavior? Especially regarding the randomization of coordinates, which seems pretty counterproductive to me, unless one is interested in random failures.
Hi,
I'm testing apps in an emulator running on my side. It clicks around running a cycle and all runs perfectly. However if all clicks are in the same positions then I can't find out abnormal situations. Humans don't click in the same locations and might click in other buttons which might lead to errors which is exactly what I would like to capture.
Yes it is possible to code every specific situation, but that would require coding an arbitrary number of test variations which I would like to avoid. Imagine this, I change the size of a button, if my test always clicks the same location it might still hit the correct place, but if its variable the same click might hit something else then I expect errors to appear.
I was reading the code and found where to place this new handling but I suck at ObjectiveC. Maybe I will read a bit about how to build and test your code then I can modify myself, but a bit busy right now.
Regards
I think I can build a script on the fly then pass to cliclick for execution. No need to handle this. Thanks!
Great, I had the same thought.
In order to make it seems more natural, I would recommend some randomization function which allows simulating clicking in an area or waiting an extra delta time. For example to say "click in the current position" +-50 pixels around:
Or say... wait 5 seconds +- 1 second