Closed twboom closed 3 years ago
In the middle of the world there should be a 2x2 square between (0,0) and (-0,-0). This is how it works in Minecraft. @twboom
No it's not :) If you read coordinates in F3 you need to always round down to get the blocks integer-coordinates. 0.3 -> 0 -0.3 -> -1
E.g. using the commands
/setblock 0 3 0 minecraft:blue_wool
/setblock -1 3 0 minecraft:red_wool
ingame, will result in 2 blocks exactly next to each other:
meaning that bluemap's coordinates are correct, right? :)
What i did / Steps to reproduce
The coordinate system is centered around one block.
Expected result
In the middle of the world there should be a 2x2 square between (0,0) and (-0,-0). This is how it works in Minecraft.
Actual result
There is a (0,0) block for the (0,0) block in MC itself, however, the (-0,-0) block in MC is the (-1,-1) block on BlueMap. This issue is of course also for the other two blocks of the square around (0,0).
Context
BlueMap Version:
1.4.2-fabric-1.16.4
(from the file name)I think this is not a deal-breaking issue, but still.