Open Lartza opened 11 years ago
that is a formatting problem in the readme(the reason every line has 1 - 2 spaces) i am looking for a better solution and am open to suggestions
I tidied up the README.md and sent a pull request.
I was really talking about the differences in code and not formatting :)
Like
0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED", 60];
instead of
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
if (!isDedicated) then { // If mission is loaded by a player execute the player monitor 0 fadeSound 0; 0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED", 60]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
should probably be this?
if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
So docs need a small update
Or maybe point straight to _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; in the instructions?