BluePhoenix175 / DayZ-Admin-Tools-

admin tools executed via custom command menu
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Instruction change #2

Open Lartza opened 11 years ago

Lartza commented 11 years ago

if (!isDedicated) then { // If mission is loaded by a player execute the player monitor 0 fadeSound 0; 0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED", 60]; _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];

should probably be this?

if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");

So docs need a small update

Or maybe point straight to _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; in the instructions?

BluePhoenix175 commented 11 years ago

that is a formatting problem in the readme(the reason every line has 1 - 2 spaces) i am looking for a better solution and am open to suggestions

Lartza commented 11 years ago

I tidied up the README.md and sent a pull request.

3

I was really talking about the differences in code and not formatting :) Like 0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED", 60]; instead of dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");