BlueSkyDefender / Depth3D

Depth Based 3D & Other post-process shaders
517 stars 64 forks source link

Feature Request: Full SBS #46

Open JohnniDi opened 2 years ago

JohnniDi commented 2 years ago

Hi,

especially for text heavy games the subsampling used to create half Side by side 3D ist not nice. With 4k Screens there would be enough room to render full side by side. I would be using that setup together with virtual desktop and a vr headset.

BlueSkyDefender commented 2 years ago

You get full image with SS from Super3D. The default option is Side by Side is half and If you want a oversized Buffer use Helix_Mode is full. But, Helix Mode Needs the HelixVision VR app.

ivan046 commented 2 years ago

You get full image with SS from Super3D. The default option is Side by Side is half and If you want a oversized Buffer use Helix_Mode is full. But, Helix Mode Needs the HelixVision VR app.

is there a guide for that?

mickael28 commented 2 years ago

You get full image with SS from Super3D. The default option is Side by Side is half and If you want a oversized Buffer use Helix_Mode is full. But, Helix Mode Needs the HelixVision VR app.

Trying to find an option or a way to do this as well, as using the Half Side by Side on a mobile with cardboard VR produces the wrong aspect ratio.

Sorry some basics that I couldn't find and understand:

Can this issue not be easily implemented by adding another option of 'Full Side by Side' on the available 3D modes, and just keep the correct aspect ratio (rather than half size)?

Thanks

mickael28 commented 2 years ago

I think I found the option for what we wanted guys @ivan046 @JohnniDi

Instead of using SuperDepth3D use SuperDepth3D_VR, then on the settings:

I'm getting this image now and looking ok on my mobile VR cardboard: image

Globetrotter129 commented 2 months ago

I think I found the option for what we wanted guys @ivan046 @JohnniDi

Instead of using SuperDepth3D use SuperDepth3D_VR, then on the settings:

  • Theater Mode
  • Alternative Overlay Mode

I'm getting this image now and looking ok on my mobile VR cardboard: image

It still seems to have half resolution horizontally.