Open JohnniDi opened 2 years ago
You get full image with SS from Super3D. The default option is Side by Side is half and If you want a oversized Buffer use Helix_Mode is full. But, Helix Mode Needs the HelixVision VR app.
You get full image with SS from Super3D. The default option is Side by Side is half and If you want a oversized Buffer use Helix_Mode is full. But, Helix Mode Needs the HelixVision VR app.
is there a guide for that?
You get full image with SS from Super3D. The default option is Side by Side is half and If you want a oversized Buffer use Helix_Mode is full. But, Helix Mode Needs the HelixVision VR app.
Trying to find an option or a way to do this as well, as using the Half Side by Side on a mobile with cardboard VR produces the wrong aspect ratio.
Sorry some basics that I couldn't find and understand:
Can this issue not be easily implemented by adding another option of 'Full Side by Side' on the available 3D modes, and just keep the correct aspect ratio (rather than half size)?
Thanks
I think I found the option for what we wanted guys @ivan046 @JohnniDi
Instead of using SuperDepth3D
use SuperDepth3D_VR
, then on the settings:
I'm getting this image now and looking ok on my mobile VR cardboard:
I think I found the option for what we wanted guys @ivan046 @JohnniDi
Instead of using
SuperDepth3D
useSuperDepth3D_VR
, then on the settings:
- Theater Mode
- Alternative Overlay Mode
I'm getting this image now and looking ok on my mobile VR cardboard:
It still seems to have half resolution horizontally.
Hi,
especially for text heavy games the subsampling used to create half Side by side 3D ist not nice. With 4k Screens there would be enough room to render full side by side. I would be using that setup together with virtual desktop and a vr headset.