Bob-Murphy / A3-Antistasi-1.4

Please go to the newly formed organization. The project will be continued there.
https://github.com/official-antistasi-community/A3-Antistasi-1.4
MIT License
9 stars 6 forks source link

Unsynchronized destroyed buildings #17

Open doommetal opened 5 years ago

doommetal commented 5 years ago

Destroyed buildings are not synchronized correctly. AI will think a building is destroyed and shoot through them. One player sees the building destroyed while another does not etc.

Might be fixed by commenting out statSave\loadAccount.sqf line 60: ["destroyedBuildings"] call fn_LoadStat;

Spoffy commented 5 years ago

I need to know if there's been a case of two players seeing different things. Because if not, this might be a bug with the AI in base Arma.

I suspect it's a base Arma bug either way.

SonorousMeerkat commented 5 years ago

from what i remember of the admins explaining it at least 6 months ago, it is an issue where antistasi tries to make destroyed building persistent but the server/game overrules the model loading. this causes a limbo state where, in game logic, the building is destroyed, but physically appears undamaged.

that being said, the other day i had players running over the roof of what appeared to be a destroyed HQ prefab