Bob74 / bob74_ipl

Fix holes and customize the map
https://forum.fivem.net/t/release-fix-holes-in-the-map/25240
MIT License
249 stars 230 forks source link

Several IPLs from newer Updates missing or not complete #97

Closed NoobKeksTV closed 2 months ago

NoobKeksTV commented 2 years ago

Hi,

after figuring out The Contract dlc is named dlc_security and finding some ipls of it online, i saw that some are missing from this ressource

These are the ipls i didnt found in this script but they belong to the contract dlc


RequestIpl("sf_dlc_fixer_hanger_door")
RequestIpl("sf_dlc_fixer_hanger_door_lod")

-- Franklin house 13.01, 544.59, 175.95
RequestIpl("sf_franklin")

-- -1070.0 -70.0 -100.0
RequestIpl("sf_int_placement_sec_interior_2_dlc_garage_sec_milo_")
-- Weed warehouse 2920.0 4470.0 -100.0
RequestIpl("sf_int_placement_sec_interior_7_dlc_warehouse_sec_milo_")

-- Laggy, some textures are missing
-- -3262.1250 -1586.9720 5.43373900
RequestIpl("sf_yacht_01")
RequestIpl("sf_yacht_01_int")

-- -850.55520 -4818.5890 5.43373900
RequestIpl("sf_yacht_02")
RequestIpl("sf_yacht_02_int")

I also found these for cayo perico:

local requestedIpl = {"h4_islandairstrip", "h4_islandairstrip_props", "h4_islandx_mansion", "h4_islandx_mansion_props", "h4_islandx_props", "h4_islandxdock", "h4_islandxdock_props", "h4_islandxdock_props_2", "h4_islandxtower", "h4_islandx_maindock", "h4_islandx_maindock_props", "h4_islandx_maindock_props_2", "h4_IslandX_Mansion_Vault", "h4_islandairstrip_propsb", "h4_beach", "h4_beach_props", "h4_beach_bar_props", "h4_islandx_barrack_props", "h4_islandx_checkpoint", "h4_islandx_checkpoint_props", "h4_islandx_Mansion_Office", "h4_islandx_Mansion_LockUp_01", "h4_islandx_Mansion_LockUp_02", "h4_islandx_Mansion_LockUp_03", "h4_islandairstrip_hangar_props", "h4_IslandX_Mansion_B", "h4_islandairstrip_doorsclosed", "h4_Underwater_Gate_Closed", "h4_mansion_gate_closed", "h4_aa_guns", "h4_IslandX_Mansion_GuardFence", "h4_IslandX_Mansion_Entrance_Fence", "h4_IslandX_Mansion_B_Side_Fence", "h4_IslandX_Mansion_Lights", "h4_islandxcanal_props", "h4_beach_props_party", "h4_islandX_Terrain_props_06_a", "h4_islandX_Terrain_props_06_b", "h4_islandX_Terrain_props_06_c", "h4_islandX_Terrain_props_05_a", "h4_islandX_Terrain_props_05_b", "h4_islandX_Terrain_props_05_c", "h4_islandX_Terrain_props_05_d", "h4_islandX_Terrain_props_05_e", "h4_islandX_Terrain_props_05_f", "H4_islandx_terrain_01", "H4_islandx_terrain_02", "H4_islandx_terrain_03", "H4_islandx_terrain_04", "H4_islandx_terrain_05", "H4_islandx_terrain_06", "h4_ne_ipl_00", "h4_ne_ipl_01", "h4_ne_ipl_02", "h4_ne_ipl_03", "h4_ne_ipl_04", "h4_ne_ipl_05", "h4_ne_ipl_06", "h4_ne_ipl_07", "h4_ne_ipl_08", "h4_ne_ipl_09", "h4_nw_ipl_00", "h4_nw_ipl_01", "h4_nw_ipl_02", "h4_nw_ipl_03", "h4_nw_ipl_04", "h4_nw_ipl_05", "h4_nw_ipl_06", "h4_nw_ipl_07", "h4_nw_ipl_08", "h4_nw_ipl_09", "h4_se_ipl_00", "h4_se_ipl_01", "h4_se_ipl_02", "h4_se_ipl_03", "h4_se_ipl_04", "h4_se_ipl_05", "h4_se_ipl_06", "h4_se_ipl_07", "h4_se_ipl_08", "h4_se_ipl_09", "h4_sw_ipl_00", "h4_sw_ipl_01", "h4_sw_ipl_02", "h4_sw_ipl_03", "h4_sw_ipl_04", "h4_sw_ipl_05", "h4_sw_ipl_06", "h4_sw_ipl_07", "h4_sw_ipl_08", "h4_sw_ipl_09", "h4_islandx_mansion", "h4_islandxtower_veg", "h4_islandx_sea_mines", "h4_islandx", "h4_islandx_barrack_hatch", "h4_islandxdock_water_hatch", "h4_beach_party"}

But, they seem to not remove the Water properly so it "spills" all over the island and i only have about 40ish FPS on the island instead of the normal 60+

These ipls are thee ones i found so far for the tuner dlc:

   RequestIpl('tr_tuner_meetup')
    RequestIpl('tr_tuner_race_line')
    RequestIpl('tr_tuner_shop_burton')
    RequestIpl('tr_tuner_shop_mesa' )
    RequestIpl('tr_tuner_shop_mission' )
    RequestIpl('tr_tuner_shop_rancho')
    RequestIpl('tr_tuner_shop_strawberry')

And these are for the Arcades added by the Casino Update:

Citizen.CreateThread(function()
    RequestIpl("ch_int_placement_ch_interior_1_dlc_arcade_milo_")
    RequestIpl("ch_int_placement_ch_interior_2_dlc_plan_milo_")

-- ARCADE
    local interiorid = GetInteriorAtCoords(2730.000, -380.000, -50.000)

    -- Interior props / entitysets

    -- MAIN STYLES (Choose one)
    -- EnableInteriorProp(interiorid, "casino_arcade_style_01") 
    EnableInteriorProp(interiorid, "casino_arcade_style_02")

    -- DESTROYED VERSION
    -- EnableInteriorProp(interiorid, "casino_arcade_destroyed")
    -- EnableInteriorProp(interiorid, "casino_arcade_destroyed_extras") -- (extras for the destroyed version)

    -- TEXTURE STYLES (Choose one)
    -- EnableInteriorProp(interiorid, "casino_arcade_extraprops_texture_style_01") 
    -- EnableInteriorProp(interiorid, "casino_arcade_extraprops_texture_style_02") 
    EnableInteriorProp(interiorid, "casino_arcade_extraprops_texture_style_03") 
    -- EnableInteriorProp(interiorid, "casino_arcade_extraprops_texture_style_04") 
    -- EnableInteriorProp(interiorid, "casino_arcade_extraprops_texture_style_09")
    -- EnableInteriorProp(interiorid, "casino_arcade_extraprops_texture_style_10")
    -- EnableInteriorProp(interiorid, "casino_arcade_extraprops_texture_style_11")
    -- EnableInteriorProp(interiorid, "casino_arcade_extraprops_texture_style_16")

    -- WALL DESIGNS (Choose one)
    -- EnableInteriorProp(interiorid, "casino_arcade_extraprops_wall_01")
    -- EnableInteriorProp(interiorid, "casino_arcade_extraprops_wall_02")
    -- EnableInteriorProp(interiorid, "casino_arcade_extraprops_wall_03")
    -- EnableInteriorProp(interiorid, "casino_arcade_extraprops_wall_04")
    -- EnableInteriorProp(interiorid, "casino_arcade_extraprops_wall_05")
    EnableInteriorProp(interiorid, "casino_arcade_extraprops_wall_06")
    -- EnableInteriorProp(interiorid, "casino_arcade_extraprops_wall_07")
    -- EnableInteriorProp(interiorid, "casino_arcade_extraprops_wall_08")

    -- PROPS: Can all be used at same time without colliding
    EnableInteriorProp(interiorid, "casino_arcade_extraprops_streetgames_01")
    EnableInteriorProp(interiorid, "casino_arcade_extraprops_wallmonitors")
    EnableInteriorProp(interiorid, "casino_arcade_no_idea") -- Some floor stuff
    EnableInteriorProp(interiorid, "casino_arcade_no_idea2") -- Neon stuff i think
    EnableInteriorProp(interiorid, "casino_arcade_extraprops_barstuff")
    EnableInteriorProp(interiorid, "casino_arcade_extraprops_walltv")
    EnableInteriorProp(interiorid, "casino_arcade_extraprops_lights_01") -- This also has trophies etc
    EnableInteriorProp(interiorid, "casino_arcade_extraprops_lights_02")
    EnableInteriorProp(interiorid, "casino_arcade_extraprops_wire") -- Main Arcade room ligting, cables and arcade props

        -- always refresh the interior or they won't appear
    RefreshInterior(interiorid)

-- PLAN GARAGE
    local interiorid = GetInteriorAtCoords(2697.615, -376.3892, -56.46193)

    -- PROPS: Can all be used at same time without colliding
    EnableInteriorProp(interiorid, "casino_plan_hacking")
    EnableInteriorProp(interiorid, "casino_plan_keypads")
    EnableInteriorProp(interiorid, "casino_plan_hacking2")
    EnableInteriorProp(interiorid, "casino_plan_work")
    EnableInteriorProp(interiorid, "casino_plan_work2")
    EnableInteriorProp(interiorid, "casino_plan_vaultplan")
    EnableInteriorProp(interiorid, "casino_plan_work3")
     EnableInteriorProp(interiorid, "casino_plan_casino_tablemodel") -- Has to be used together with: casino_plan_work3 (its on a table)
    EnableInteriorProp(interiorid, "casino_plan_work4")
    EnableInteriorProp(interiorid, "casino_plan_work5")
    EnableInteriorProp(interiorid, "casino_plan_board_drawing")
    -- EnableInteriorProp(interiorid, "casino_plan_machines") -- Blocks path to back room vehicle parking
    EnableInteriorProp(interiorid, "casino_plan_blueprints")
    EnableInteriorProp(interiorid, "casino_plan_c4")
    EnableInteriorProp(interiorid, "casino_plan_insect")
    EnableInteriorProp(interiorid, "casino_plan_equipment_01")
    EnableInteriorProp(interiorid, "casino_plan_equipment_02")
    EnableInteriorProp(interiorid, "casino_plan_equipment_03")
    EnableInteriorProp(interiorid, "casino_plan_equipment_04")
    EnableInteriorProp(interiorid, "casino_plan_equipment_05")
    EnableInteriorProp(interiorid, "casino_plan_equipment_hat")
    EnableInteriorProp(interiorid, "casino_plan_drone")
    EnableInteriorProp(interiorid, "casino_plan_noidea_xd")
    EnableInteriorProp(interiorid, "casino_plan_equipment_07")

   --  DESTROYED/OLD GARAGE VERSION (ONLY LOAD THESE 3)
    -- EnableInteriorProp(interiorid, "casino_plan_destroyed")
    -- EnableInteriorProp(interiorid, "casino_plan_destroyed2") -- Enables the walls
    -- EnableInteriorProp(interiorid, "casino_plan_destroyed3") -- Extra props

        -- always refresh the interior or they won't appear
    RefreshInterior(interiorid) 
end)
BaziForYou commented 2 years ago

i will look into it when i have free t ime btw you can do PR if you know how to add