So I am attempting to do a model port for MGSV:TPP, but keep coming across this issue where the bounding boxes are the wrong rotation for some reason, I can't really seem to find a way to fix this, here's a side-by-side comparison of how the boxes look in unity, and how the bones look in blender. If anybody knows how to fix this, let me know
So I am attempting to do a model port for MGSV:TPP, but keep coming across this issue where the bounding boxes are the wrong rotation for some reason, I can't really seem to find a way to fix this, here's a side-by-side comparison of how the boxes look in unity, and how the bones look in blender. If anybody knows how to fix this, let me know
Unity: https://cdn.discordapp.com/attachments/691727430188138597/1153819504833478676/image.png
Blender: https://cdn.discordapp.com/attachments/691727430188138597/1153819706755661854/image.png