BobHell0 / projectile_motion

Building a series of simulations to explain projectile motion as per the NSW Physics syllabus (2017 - ). Started on the 31/10/2023
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Scale real world quantities to computerised ones. #2

Closed BobHell0 closed 10 months ago

BobHell0 commented 1 year ago

Figure out how to scale real world distances, speed and acceleration values to computer graphic values (such as metres to pixels, etc). That is, if a user inputs 60 metres what does that mean in reality, on the screen?

BobHell0 commented 10 months ago

when I open the application for the first time or resize the window, the drag function seems to fail, as if I am not clicking the cannon when I am.