Open yewnyx opened 2 years ago
Once i get a full stable release of the current (world) version out there it will be more of a priority for sure, but currently i'm not working on it. I might spend some time before that on setting up an avatar uploader in VRChatApiTools though, as 95% of the work for that is already done. You would still have to set up some basic code to export the assetbundles, but that should be pretty easy (look at BuildHelperBuilder.cs, for worlds its very similar).
@yewnyx Avatar support in the API is being tracked here https://github.com/BocuD/VRChatApiTools/issues/6
Hell yeah! Thank you very much for the heads-up.
Phasedragon pointed me to this project and it's incredible, thank you for it!
I've been picking up animator-as-code recently, and also want to script building avatar resizes for multiple variants of my avatar. Ideally, I would kick off a build for these and manually upload as needed (for example, 8 variants x 8 sizes would probably be too many uploads, but having them ready to upload and be available in short order is sufficient).
Is this something possible within the scope of VRBuildHelper?