Closed ghost closed 2 years ago
Thanks for the suggestion! I gave this a try out via a quick and dirty hack. My thinking on it is that it doesn't add enough value versus the already existing Nightmare skill level to justify adding, since NM on the PSX already behaves much like UV+ minus all the extra weapons. Plus for technical reasons I want to avoid adding another skill level due to the implications that has for the password system.
Regarding network play there are no further additions or enhancements planned I'm afraid. Providing a really good MP experience would require a ton of changes that I feel go beyond the scope of the project. If you want to have a good multiplayer experience I think you're much better off looking at a source port focused on that, maybe with a PSX Doom mod loaded (e.g: https://zandronum.com/forum/viewtopic.php?t=2644) to get closer to the desired experience. The serial link mode in PSX Doom was kind of an afterthought by the developers and mainly present in PsyDoom just for novelty purposes. For these reasons I don't devote a lot of time or energy towards it.
Perhaps you could forgo the password system and allow Ultra Violence+ to be launched from command line?
But to give a better impression of the value UV+ brings, The main appeal is you get an extra 191 Monsters to fight across Doom & Final Doom that don't feature in Nightmare! and it becomes more of a value add with newer maps for PsyDoom as multiplayer monsters are often more common.
GEC's Master Edition will most likely have even more extra multiplayer monsters, looking at the map list.
Although if you have completely ruled UV+ out then I understand.
Ultra Violence+
[Final Doom]
MAP10: Paradox 6x Revenant
MAP14: System Control 1x Cyberdemon
MAP15: Human Barbeque 1x Former Human
MAP20: Processing Area 7x Revenant
MAP21: Lunar Mining Project 6x Chaingunner 5x Revenant 5x Imp 8x Former Sergeant
MAP22: Quarry 3x Chaingunner 9x Imp 1x Revenant
MAP24: Heck 15x Revenant 8x Pain Elemental
MAP25: Congo 14x Revenant
MAP26: Aztec 4x Pain Elemental 6x Chaingunner 4x Arachnotron
MAP27: Ghost Town 7x Hell Knight 3x Cacodemon
MAP28: Baron's Lair 7x Revenant 6x Imp
MAP29: The Death Domain 3x Arachnotron 5x Hell Knight 4x Chaingunner
MAP30: Onslaught 15x Chaingunner 2x Imp 1x Cacodemon
[Ultimate Doom/Doom II]
MAP27: Unruly Evil 2x Baron of Hell
MAP41: O of Destruction 5x Arachnotron 2x Cacodemon
MAP42: The Factory 3x Arachnotron
MAP45: Tenements 8x Cacodemon 5x Chaingunner
MAP51: Bloodfalls 3x Arachnotron
MAP58: The Mansion 1x Demon 2x Imp 2x Pain Elemental 2x Hell Knight
Now that Ultra Violence+ has become a standard difficulty in the official source port and other source ports it would be nice to see it incorporated as an option in PsyDoom.
[Ultra Violence+]
UV+ brings about the following changes to gameplay:
[Multiplayer] via Internet.
I have a small amount of experience in networking but probably not a great enough understanding to warrant creating a bad fork of PsyDoom. Are there plans to make PsyDoom work over the internet? If not that is another good reason to add Ultra Violence+ so people can experience the multiplayer things in maps.
Example of this would be The Cyberdemon on MAP14 System Control in Final Doom. Fun times. :)