BoldestDungeon / wildermyth-drauven-pcs

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Convert all basic body pieces to grayscale #117

Open BoldestDungeon opened 2 years ago

BoldestDungeon commented 2 years ago

Convert all of the naked body pieces to grayscale so that they can be coloured using 'skin' tint.

This will allow a greater variety of scale colours for our Drauven, and by making all the pieces similar this way we will be able to mix & match body pieces (for example: heads & bodies) and have them look like they belong together.

AnxiousLeopard commented 2 years ago

Masculine Gore Lord body parts converted to greyscale - the first whole figure attempt for testing.

Parts still to be completed: horns, left and right hand in positions: open, closed, and book.

Eyes have been added to allow for customisation.

Gore Lord Huue Saturation

Individual PNG Images:

drauvenGorelord_body Copy 3 Image

drauvenGorelord_body Copy 4 Image

drauvenGorelord_body Copy 5 Image

drauvenGorelord_body Copy Image

drauvenGorelord_body Image

drauvenGorelord_head Copy 2 Image

Eyes

Hand_R_2h Image

HandL_2h Image

Layer 3 Copy Image

Layer 4 Copy 2 + Layer 5 Copy 2 Image

Layer 4 Copy + Layer 5 Copy Image

Layer 3 Copy 2 Image

Layer 2 Copy Image

Layer 1 Copy Image

Layer 6 + Layer 9 + Layer 11 + Layer 10 Image

BoldestDungeon commented 2 years ago

@AnxiousLeopard I put the layers together and pushed the updated base .psd, skin definitions & exported layers to a branch called gorelord-greyscale-test

This is how it was looking for me in-game:

image image image image image
BoldestDungeon commented 2 years ago

(So far I have only updated the gorelord body files, not the head ones)

AnxiousLeopard commented 1 year ago

Change summary 15.01.23

File: warriorM_Gorelord_body.psd

Gorelord Masculine Layers - Head Small (Replaced)

**New layers drauvenGorelord_replaceHead_Eyes_Untinted drauvenGorelord_replaceHead_headhorns left outline_Untinted drauvenGorelord_replaceHead_headhorns right outline_Untinted - No visual content yet.

**Layer names changed. (Old = New). replaceHead_Gorelord_Untinted = drauvenGorelord_replaceHead jaw outline teeth_Untinted drauvenGorelord_head Copy 2 = drauvenGorelord_replaceHead skin (to be tinted). drauvenGorelord_headHorns Copy 2 = drauvenGorelord_replaceHead_headhorns right (needs an Untinted layer with outline and gold band) drauvenGorelord_headHorns Copy 3 = drauvenGorelord_replaceHead_headhorns left (needs an Untinted layer with outline and gold band) drauvenArcher_headHorns Copy 2 = drauvenGorelord_replaceHead_headhorns top (need to confirm if to be tinted, or perhaps low saturation highlight colour tint) Old ones left in folder. Not deleted yet. IRL commitment.

Visual changes: Seperated face and head of Gorelord 'small' head skin (to be tinted) from outline layers and eyes. Left headhorns havetint changed but right has not been completed yet.

Ready to test skin tints on small replacement head with left horns. Adjustment layer: Hue +20, Saturation -70, Lightness +20.

Erased untinted areas that overlap with skin of face for left head horn.

**Exported layers as PNG to wildermyth-drauven-pcs\assets\figures\images\human\misc for testing in game: drauvenGorelord_replaceHead_Eyes_Untinted drauvenGorelord_replaceHead_headhorns left outline_Untinted replaceHead_Gorelord_Untinted = drauvenGorelord_replaceHead jaw outline teeth_Untinted drauvenGorelord_head Copy 2 = drauvenGorelord_replaceHead skin (to be tinted). drauvenGorelord_headHorns Copy 3 = drauvenGorelord_replaceHead_headhorns left (needs an Untinted layer with outline and gold band) drauvenArcher_headHorns Copy 2 = drauvenGorelord_replaceHead_headhorns top (need to confirm if to be tinted, or perhaps low saturation highlight colour tint)

Next: Right head horn, layers interect with skin of head and outline of the head. We may need to decide if we are having headhorns permanently on or off, or create a different file version to accomodate the layers that need to stay untinted.

Then work on original head sizes with two facial expressions.