BoltEngine / Bolt-Tracker

New issue tracker for Photon Bolt
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Scripting runtime version ".Net 4.x Equivalent" bug #116

Closed M1raclee closed 5 years ago

M1raclee commented 5 years ago

How to reproduce issue

  1. Change platform to Android
  2. Change "Scripting runtime version" to .Net 4.x
  3. Build application and start as client (Call StartClient())

When I try to start client on my android device with mobile internet (not wi-fi) I get error: Connect() to 'ns.exitgames.com' (InterNetworkV6) failed: System.Net.Sockets.SocketException (0x80004005): Network is unreachable

I'ts only on .Net 4.x. .Net 3.5 - no problem

Configuration

ramonmelo commented 5 years ago

Hello @ByvDeveloper,

I've executed a few tests here and found no issues. Does this still occur on your end?

However, I was able to reproduce your error only when the Android device has no internet connection at all. No wi-fi, no mobile data network. In this case, the Photon Cloud can't be reached, and the Bolt will shutdown.

JohnTube commented 5 years ago

Hi @ByvDeveloper,

Could you help us find out the root cause for this? See my questions and findings here. Your help is much appreciated, thanks!

JohnTube commented 5 years ago

Hi @ByvDeveloper,

Could we give you a different Photon3Unity3d.dll version to test and try to reproduce again?

M1raclee commented 5 years ago

@JohnTube Hi. After update to bolt 1.2.9 this error was solved. Thx.