Click on pause (unity editor) or hide application (android)
Wait first message ">>>> [PUNCH] >>>> Platform Instantiation"
Unpause or open application
Expected Behavior
Check is instantiation already started before call Platform Instantiation.
Actual behavior
[PUNCH] >>>> Platform Instantiation calling twice, as consequence got error: BoltException: Bolt is already running, you must call BoltLauncher.Shutdown() before starting a new instance of Bolt, because bolt already starting.
It's problem actual for weak mobile device, when game "freezing" while scene loading.
How to reproduce issue
Expected Behavior
Check is instantiation already started before call Platform Instantiation.
Actual behavior
[PUNCH] >>>> Platform Instantiation calling twice, as consequence got error: BoltException: Bolt is already running, you must call BoltLauncher.Shutdown() before starting a new instance of Bolt, because bolt already starting. It's problem actual for weak mobile device, when game "freezing" while scene loading.
Configuration