Closed ramonmelo closed 5 years ago
From another player with the problem, this is what they sent to me after testing an fresh test build I sent them:
When I'm hosting the room, photon pulls the IP of the first network adapter:
I think that's advertised to the client, which then tries to connect (via LAN) to a host via an IP that's not routed:
Photon's doing a great job here btw :3 I'm not really Unity-savvy but I'd have expected the client to go straight for the WAN IP (89.245....)
Originally posted by @DanielSnd in https://github.com/BoltEngine/Bolt-Tracker/issues/114#issuecomment-485000473
Fixed on the next release.
From another player with the problem, this is what they sent to me after testing an fresh test build I sent them:
Originally posted by @DanielSnd in https://github.com/BoltEngine/Bolt-Tracker/issues/114#issuecomment-485000473