Closed yessGlory17 closed 4 years ago
Hello @yessGlory17 ,
Which Bolt version are you using? (the original issue template help us the know better your scenario from start)
By just adding this snippet to any GlobalEventListener
that is currently running on the Scene, you should be able to catch the Timeout
error and load the Scene with Index 0.
This works for both the client and the server;
public override void BoltShutdownBegin(AddCallback registerDoneCallback, UdpConnectionDisconnectReason disconnectReason)
{
registerDoneCallback(() =>
{
Debug.LogFormat("Shutdown Done with Reason: {0}", disconnectReason);
SceneManager.LoadScene(0);
});
}
Which errors do you see? Can you send us the logs?
Also, in order to detect that a remote peer has disconnected just override the Disconnected
on any GlobalEventListener
on your scene:
public override void Disconnected(BoltConnection connection)
{
Debug.LogFormat("{0} disconnected", connection.RemoteEndPoint);
}
-- Ramon Melo Photon Bolt Team
How to detect a disconnnected user in the updated Bolt Engine? Can you explain with examples?
Bolt Engine crashes when the user loses internet connection.