Bonkahe / DetailEnviromentInteractions

A simple plugin for Godot that allows for player, and npc, interaction with all sorts of enviromental assets, like terrain water and grass/foliage.
MIT License
44 stars 3 forks source link

Basedisplacement #1

Open renzo-massaro opened 1 month ago

renzo-massaro commented 1 month ago

Not an issue but more a question,

I followed the steps and switchewd from a characterbody to a rigidbody and everything looks fine when my car is driving through the grass. I only have trouble to disable the green glow from it. When I play that glow is also on the car but when I play with your player example, the green glow is gone when play the level.

What am I missing?

Bonkahe commented 1 month ago

Oh this is an issue of the camera layer, the mesh instance of the particle (the green glow), should be on some layer high up like 18 or something, whatever that layer is you need to Disable that layer on your game camera cull mask, it should be right up near the top of the inspector on your camera.

Let me know if this doesn't work out!