Open BonneCW opened 6 years ago
I implemented a very rudimentary work-around for this in Kirides/GD3D11@ed6004a8
by intoducing _canClearVobsByVisual
in GothicAPI
.
it seems like the games Cache-Manager invalidates some cached models/visuals but we are removing the VOBs aswell.
Currently my fork only clears that while loading a save or entering a different world.
Stacktrace of the player becoming invisible:
A little more humanized (from IDA)