Open adbutterfield opened 10 years ago
It's basically the known behavior when you're outside of normal rooms :) The collision detection only works in the way that you're actively moving (at the very border of the character). In the final game (which will have a completely different world) there won't be any empty rooms, so thing like these cannot happen :)
For the time being, enjoy the glitches! :D
[...] there won't be any empty rooms, so thing like these cannot happen :)
As a side note, that will make me very sad. This kind of bug is awesome. I've found a lot of unreachable rooms simply by dropping myself into the White Space at the right of the map and moving left (or right, since it warps).
I was going right and down until I hit a wall on the right I couldn't pass, then headed back left. I got to one screen where I would partially fall through the floor and drop into the ceiling of the screen below. As seen here: At that point, I've hopped most of the way across that screen, going left.
If I jump, I'll get back into the screen I should be in. (I couldn't get a screen shot of that, I couldn't jump and get a screen shot at the same time.
When I keep going left, into the next screen, I end up inside the wall. As seen here:
I can go back right into the previous screen, and keep going right again into the following screen, and everything is fine again.