Open christiancosgrove opened 8 years ago
BTW, Particle
objects are just a makeshift way of visualizing the fluid (which is at the present moment an invisible vector field).
Here's another cool function the particles could serve: In enclosed hallways with many blind corners, the moving particles could hint the player that there is a moving enemy around the bend. We could further reduce visibility if we want to increase this gameplay element.
Ideas for how to use fluids in game:
Any other ideas?