BoolClub / ProjectCrusade

First project of RHS Software Development Club
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Fluids #26

Open christiancosgrove opened 8 years ago

christiancosgrove commented 8 years ago

Ideas for how to use fluids in game:

  1. Enemies can be affected by fluids
  2. World events involving fluids.
  3. Smoke--tile value characterizing the concentration of a kind of smoke or diffusive gas

Any other ideas?

christiancosgrove commented 8 years ago

BTW, Particle objects are just a makeshift way of visualizing the fluid (which is at the present moment an invisible vector field).

AnonymousNix commented 8 years ago

Here's another cool function the particles could serve: In enclosed hallways with many blind corners, the moving particles could hint the player that there is a moving enemy around the bend. We could further reduce visibility if we want to increase this gameplay element.