BoolClub / ProjectCrusade

First project of RHS Software Development Club
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Weapon Types #48

Open Authman2 opened 8 years ago

Authman2 commented 8 years ago

For the new weapons we created at out last meeting, are they going to be different sprites entirely or just in-game tiers that woudn't actually show on the sprite? If they are not different sprites entirely, an idea that I had was to just draw a little icon in the corner of the weapon sprite that indicates its special ability.

christiancosgrove commented 8 years ago

Drawing a little icon in the corner would be simple; we can eventually do that. You can check out my progress on the magic-items branch.

On Sat, Mar 26, 2016 at 2:47 PM, Authman2 notifications@github.com wrote:

For the new weapons we created at out last meeting, are they going to be different sprites entirely or just in-game tiers that woudn't actually show on the sprite? If they are not different sprites entirely, an idea that I had was to just draw a little icon in the corner of the weapon sprite that indicates its special ability.

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christiancosgrove commented 8 years ago

I saw the new sword sprites you added. I think it's best if the item sprites are themselves unaffected by any of the properties, and instead we overlay some kind of icon atop the sprites. This way, we maintain the one-to-one relationship between each item and its corresponding sprite.

This will also require less work of us, as we reuse the same overlay icons for different classes of items.